miniatures.

Battle Report: Blood Angels v Necrons

I managed to get my second game of Warhammer 40K in the other day. It was against Necrons, and an opponent who had not played the new edition, or the game in a long time either. Seeing as I haven’t played much either, I felt this match up was more in my level of playing.

I took the same miniatures as my previous game, I want to get my head around a few things at a time, rather than use loads of different things and confuse myself. I had 10 Assault Intercessors, 3 Bikes, a Primaris Liuetenant and Captain. I faced 20 Necron warriors, a Plasmancer, 2 murder buckets, scarabs and a Canoptek Reanimator. We also played the ‘Supply Drop’ mission; the objective was to hold objectives until the supplies came in – these translated into victory points as the turns progressed.

I went first this time. The bikes moved up the board to secure one objective, while the intercessors moved to capture another. Most of the intercessors got shot by Necron Warriors, but not before doing catastrophic damage to the Reanimator!

My Captain called in an orbital bombardment, which wasn’t that good. It cost me three command points and didn’t do much. I won’t be using that again in a small game where it can only get a few units.

The bikes were charged by the plasmancer and murder buckets, which could have been really bad for them, however dice let my opponent down and they did far less than they should have done. They lasted the entire game, finally succumbing to the buckets in the last turn.

The other half of the board fared a bit better. The Lieutenant killed the reanimator with a shot from his volkite pistol, allowing the remaining two intercessors to charge into the unit of warriors. One died to overwatch, however the sergeant fought valiantly on, until he too fell to necron ‘headbutts’.

Sergeant Nic’s day went downhill from here

The lieutenant took his place however and continued to beat on these warriors. This allowed the Captain to remain on the objective and score all the points I needed for the win.

Points I need to remember for next time involve scenery – I need all the guys to be in the scenery for it to be a benefit, rather than have someone sticking out of it. I do like how it works, it adds an interesting flavour to the game. I am also getting quicker at remembering what to roll and the numbers, which is a bonus!

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