I was sneaky and got two done on one miniature. They were finish a character and use a technique you haven’t used much before. So I finished of the Hook Elf for my army of Swamp Elves and tried a bit of object source lighting on him, something I have not done a great deal of before. Here he is:
I am pleased with how he turned out. He matches the other Elves well but has a little more detail actually pulled out on him. I layer blended the cloth as well to give it a bit more depth. I am enjoying using green, as this is a colour I haven’t done much with as yet. I’m also proud of the base as this uses materials I am not so comfortable with yet.
I started an Age if Sigmar army a while ago and went for Deepkin. I’ve not done anything ‘elfy’ before so wanted to do something different. I also really liked the Deepkin miniatures so that helped.
I did not want to copy the paint scheme from the book so thought about other biomes with water. Swamps came to mind and so I thought I would take that as a theme. I opted for greens and browns as the base colours, and then green tinged silver for metallics. These are the first finished squad, they are not my best work by far but they are a good first try in my mind.
The bases were the hardest part, I used mud texture paint and then mixed some sepia wash with some water resin to get the muddy water. I used some old bristles for reeds, some coral bits for plants and some dark brown flock as well. I might try adding some green onto the next set as they are a bit dark still.
I also need to finish the character, but that will come tomorrow, as well as airplanes!
While we are unable to go anywhere, we have decided to try out a couple of the games from Games Workshop. Today, we tried out Aeronautica Imperialis. We put the planes together last night – I picked Orks for a change and today, we got to blowing each other up.
With being stuck inside and unable to go out, this seems like the perfect time to try out something new. I have been wanting to learn how to animate so the short film idea I have for Fulgrim dancing to Staying Alive can be met. It’s a small dream perhaps, and definitely a silly one, but it is what it is.
So, I did a bit of research into available free software and I went for a program called Plastic Animation Paper – Or PAP4 for short. It came with free tutorials and seeing how I know nothing about animation, I thought that was a good idea.
I read through the first lesson, which was about familiarising myself with the software’s UI, and then went straight into the second. More was taught about the UI, and I managed to create a small sequence using what it told me. Here it is:
This is a very simple one I know, but I am so very proud of myself for it. For those of you who do not know of my comics, this is a simplified Perturabo doing something he would never ever do.
Something a bit different today, sort of. A while ago, I saw an advert for a game called Combat Cards. It’s an app and based in the Warhammer 40k universe. I had never heard of it before, so I thought I would give it a go. I was attracted by the pictures of pretty miniatures and characters I knew.
It turns out the app is based on an old Games Workshop game of the same name. The mechanic is simple enough, beat your opponent using either ranged, melee or psychic attacks. When you beat their boss, you win. Sounds simple right… Continue reading “Combat cards”→
While I was away, Warhammer Fest was announced and therefore Golden Demon too. I want to enter this year after last year’s did not get finished. I underestimated how much time I would need and I was working as a teacher then, so ran out of time.
This year, I want to re-create a scene from one of the Mephiston short stories by David Annandale. In Lord of Death, Mephiston battles a demon prince named Doombreed. I love the scene, especially when he tries to play ‘the floor is lava’ with a demon. There is a lot going on in the scene, and I get a lot of enjoyment out of creating dioramas, so there we are. That is my challenge.
I have a concept sketch, which is silly, full of little notes and ideas, and a basic parts list:
I have a lot to think about, and some parts to source as well. At this stage, I am also open to suggestions as well. It will involve a bit of conversion work, a lot of patience and a great deal of effort as well. Still, it’s not worth doing if it isn’t going to push me to try new things, and it will be worth it regardless!
The Daily Head seems to have been rather successful on twitter and so I have decided to share how I am doing the skintone practice with others. This is the method I learned at Seige Studios on their course. I have others I want to try out as well, but seeing how I have already got a few heads base coated, I wanted to stick with this way until I need to make some more.
Step 1: Base Coat.
I airbrushed the bases of all the heads starting with Cadian flesh, moving on to Kislev flesh and then a final highlight of Flayed One Flesh
Wash the entire head with a very watered down Seraphim Sepia.
Recess shade all the recesses with neat Seraphim Sepia.
Recess shade two thirds of the recesses with Agrax Earthshade – not watered down/thinned.
Recess shade one third of the recesses – started from the nose/centre of the face, with Nuln Oil.
Black out everything that is not the face – this will stop the mind getting confused while you focus on the face. We are trained to know faces from birth, so keeping the face upright will also really help with this. Also shade in the eyes! I use black 70.950 by model colour for this as it is a nice matt black, but Abaddon Black will also suffice.
I have a special brush for eyes. It’s a fine detail brush with the point cut off to make it flat – this makes excellent dots without the point slipping and creating a mess. Use this amazing dot brush to place a dot at the two sides of each eye, as shown. Most of the time, this gets rid of the boogly eye that you get when you dot the black in the middle.
Also, highlight the ‘T Zones’ of the face with thinned down Kislev flesh. If you want a paler look, Flayed One Flesh would work here too.
Here is my progress so far. I know my brush control has improved from the first one. Things can only get better from here too. Just keep practicing!