Rambo 5: It’s not terrible!
Honestly, it isn’t.
I really, genuinely enjoyed watching this film. The plot was pretty simple, which was good. I went in not expecting a great deal really. I haven’t seen the other Rambo films for a very, very long time but I do remember explosion and gore. This film has both of those so I was happy on that front.
The plot sees Rambo go after his adoptive grandaughter who absconded to Mexico to find her no good dad. Things go wrong and she gets kidnapped. Rambo goes in search. This was the only part of the film I personally had issues with. Rambo gets cornered and beat up by the Mexican gangsters rather too easy. Throughout this scene, I was expecting him to unload a huge can of whoop-ass. He didn’t and went down without much of a fight at all and for someone as well trained as he is, it felt a bit off.
All was forgiven however when the last part of the film kicked off. Rambo went to kill Mexico, then lured it back to his farm, where he had set a lot of interesting and brutal traps. It was a bit like Home Alone but with much more blood and guts.
The violent ways in which the bad guys were killed were almost comedic and it more than made up for the blip earlier in the film.
Another bonus was the film wasn’t dragged out at all. It was quick paced and didn’t drag. I really enjoyed the watching it. I’d watch it again!
I have spent the majority of the past two days painting bits of the large D&D scenary commission for Stronghold Games. Mostly what I have done is wooden items – barrels, beds, chairs, tables and that sort of thing. While it is not the most interesting thing I have ever had to paint (that’s Ahriman and the Ahrimen if you want to know), it has been fun. Most of the bits don’t take that long to paint, so it’s a ‘quick’ win in that regard and I like the idea of people using the bits to create scenes for their games. It will add a big visual element to playing and I know that is a good thing as I have done so myself.
I created a small scene in the light box using some of the bits I have painted today and one of the Mighty Nein who is awaiting basing!
I really like the plush looking chair, though I am not sure how comfortable that bed would be!
Just a quick update on how I am progressing with the daemon prince(ss) of Slaanesh. I have decided that this will be my reward miniature. For the last hour of the day, I will paint it as a reward for getting through the D&D scenery and the Critical Role stuff as well.
Today I managed to get most of the other claw finished. The blending takes a long time to get right and I am still not totally happy with where I ave left it. I think there are some parts that need smoothing out in terms of colour transitions, however I made a good start on it. I can look again tomorrow with fresh eyes and make any adjustments that need doing then.
What do you think?
I am going back to LARP. It wasn’t something I thought I would ever do so I am a little surprised at my enthusiasm for it. I stopped around three years ago as I thought someone suffering from violent voices actually running about wielding weapons wasn’t a good idea. The system had grown stale in my eyes as well and so I thought moving on from it was for the best.
Then a friend of mine set up a post apocalyptic system that sounded much more interesting. I haven’t been yet as I have resisted going, however the more I think about it, the more I want to go. It was sold to me as ‘Fall-out’ meets X-Files and today I have been deciding what I am going to play.
I decided to go for a scientist. I want to be able to create augmetic limbs not unlike a tech-priest from 40K. I have no idea whether this is possible or if it will work but I will neevr find out sitting about at home.
Going presents a couple of problems for me. One is gathering the relevent bits of gear to make myself look half decent when I go. A labcoat and microscope is high on my list, and I managed to pick up a kid’s science kit at a car boot sale today as well. The second is my level (or lack therof of) fitness. I have been wanting to shape up for a while and it seems this will be the reason to do so. I’ve been going on walks daily, gradually increasing the distance, and I have been eating a lot healthier too.
I am looking forward to giving it a go at the end of October as it looks like a lot of fun. I can only give it a try after all! If anyone else is interested in going along, the website is here:
Normally, I wouldn’t blog about Works in Progress (WIPS) as I think it is better to wait until a miniature is done before I talk about it. However I am working on something a bit special I think and it is turning out a lot better than I hoped it would.
Layering was something I have practiced before, both at the Seige Studios painting course and with Gary, but both times have been on swords. I used something similar when I did Abaddon’s non-metallic metals as well, but I wanted to try the technique on something different and see how it worked. I had also seen another WIP of Shalaxi on the internet and so if I got stuck, I would have a frame of reference.
I like the colour blue and have the most experience with it I think, so I picked the four colours and got going. I used Caledor sky for the deep shading, Teclis blue and Temple Guard blue for the mid tones and Baharroth blue for the very light places. Each layer was exceptionally thin and it took a long time to build up the colours so they covered the area and then blend them into place. So far, I have spent 6 hours on the miniature, and I have only done the chest, upper thighs and face.
That said, I think it is already looking pretty special and I really am looking forward to doing the rest of the miniature. It might take a full month at this rate, but it will look good when it’s finished. Perhaps my best miniature yet!
I also want to give the stockings and glove things it appears to be wearing a sheer look, so they are see through. I am not sure how I will do this just yet, but I have plenty of time to work this out.
One part of the Dungeons and Dragons Scenary kit was a dragon. It required some assembly and wiggling to get the parts to fit in well but all in all, it wasn’t too bad to put together. Once this was done, it was a sizeable miniature to deal with. I’ve never painted a dragon before and I think this might be the largest miniature I have painted and finished (I still feel a pang of guilt over Magnus…). Having the airbrush to basecoat the fellow made this a lot easier to paint I think as I wasn’t quite so daunted by the size.
I went for green, as this was the colour on the box, though I did have free rein from the client who it is going to. Anyway, here is the finished dragon. It was a bit too large for the lightbox as well, so I’ve had to be a bit careful with the angles of the pictures:
Pleased with how he looks at the very least, and I know he will see some use on the gaming table as well.
It is no secret that I love painting space marines. I love the sharp lines of the armour and trying to get the edge highlighting as precice and pristine as possible. I love painting their hands and around the small sections of their armour as neatly as I can. I sometimes achieve this and sometimes I feel as though I miss the mark. I am still learning after all, and perhaps always will be.
I bought the Primaris Chaplain as I thought it was an interesting miniature and to fulfill the need to paint a space marine. (I also have a Primaris Lt and an Ancient as well but more on them when they are finished.)
I tried a different technique on the dark brown leather of his cloak using a sponge to get the effect rather than a brush, and I think he turned out well in the end. I feel his highlights are sharp as well, which is great.
I have kept his base simple as I won’t be keeping him, he will be sold. A bonus about this miniature is that it took me three hours from start to finish, which isn’t too bad. I have got a lot quicker these past few weeks!
If you are interested in owning this fine Chaplain, check him out in the store!