I was really pleased with how the Splintered Fang Warband turned out, so I decided to have a go at another warband with a lot of skin on show, this time focusing on a lighter brown. I picked up some of the Spire Tyrants and had a go at them. I love painting black and gold – it’s the heretic in me I am sure – and so these were a great chance to do so with no real motivation for wanting to keep them forever. If it had been Space Marines, that would be a different story. Here they are in all their glory:
I am pleased with the lighter brown skin here, though shading it was trickier. I didn’t use purple this time, I used a darker shade of brown. I base coated in Dryad Bark as before but gave a light dusting of XV-88 with the airbrush, just the slightest of coating to alter the tone. I then used Mournfang and XV-88 to add highlights. I shaded with Agrax Wash (I think). I’d certainly like to try again sometime and refine the process.
This warband is available in the Store section of this blog.
So, I want to talk about washes. A friend of mine who has just started painting was asking me about washes and I thought it would be easier to make a post about it for reference.
First off, let’s talk about the consistency of the wash style paint itself. It’s thin, high in pigment and will run if you let it. Paint in general wants to go into the lowest part of a miniature and will try its best to get there if it can. The thinner the paint, the more it wants to do this. Something to keep in mind while using a wash.
Second. The purpose of washes: It’s to alter the shade of a paint that is already on a miniature. This creates shaded areas and adds depth to the miniature in question. When you apply a wash, you’re changing the colour underneath to a darker tone, regardless of the colour you are using to wash with.
Still with me? Good.
I am going to use one of the Gellerpox Infected to show what I mean. I will be using a wet palette, Carroburg Crimson and Nuln Oil. I am focusing on his stomach adn the great big tear in it:
First thing I am going to do use the Nuln Oil to recess shade the tear in his stomach. I am using one of the smaller brushes I own and putting the wash in that gap only. I am being careful with it, but I do not need to put the brush in every spot on the gap because the paint is thin enough to run along it by itself. Capillary Action Baby!!
Next, I am placing some of the Carroburg onto the wet palette and watering the wash into a shade. I do not want to put the neat wash onto the miniature at this point because the pigment is too strong. I don’t want to kick off the lovely base colour too much, so I thinned the wash. I then applied the much thinner colour over the entirety of the stomach.
My next step is to create a redder effect around the cut itself and I do this by layering up the colour gradually. Here are a couple of the stages. I used the shade for doing this:
Last of all, I wanted a real red sting around the cut itself, so using a smaller brush, I used neat Carroburg in select places to bring out the colour.
I have a lot of work left on this guy, I want to blend out those lines where the red is a bit harsh and of course, there is the rest of the mini to consider as well. I hope this has helped though.
If there are any questions, feel free to get in touch!
The other day, I watched a video online by Artis Opus. I don’t usually watch videos at all but this one was on and it drew my attention. They talked about using neon paints to create bright, vibrant effects on buildings and I thought it was rather interesting. I liked the lighting effect and wondered if I coould give it a go.
I didn’t have any scenery undercoated or ready, but I did have the bird in a tree thing I made a few weeks ago in another experiment. I grabbed the colours, which I happened to have in the house anyway and got to playing around with the idea.
I followed the tutorial roughly from memory, adding my own thoughts in as I went along and I was pleased with the result:
Now, I know this is not a building, but I followed the ideas as best as I could. I want to try and experiment with other neon colours, and I have some other miniatures that I can do it with. I like the technique, and I will also be trying it on some buildings in the near future!
So, I’ve been a bit quiet this week, keeping to myself and getting on with my own miniatures. I’ve been painting some Death Company Marines to go with my other Blood Angels, affectionately known as The Crayon Eaters:
I have two more of them to go and they are waiting for me on the hobby table for the next session. I have really enjouyed taking my time with them and focusing on the highlights. They are not perfect but they are mine and I am proud of them.
The next thing I wanted to mention was a project my sister and I have started working on together. It order to distract ourselves from the current climate, we have decided to work on a science fiction setting. It involves the crew of a star cruiser – the Trailblazer, being hurled through space into regions unknown. It is still very early in the project and we’re doing it for the fun more than anything else. If you want to look at our workings and progress – short stories, drawings, profiles and more creative ideas, here is the link:
I started an Age if Sigmar army a while ago and went for Deepkin. I’ve not done anything ‘elfy’ before so wanted to do something different. I also really liked the Deepkin miniatures so that helped.
I did not want to copy the paint scheme from the book so thought about other biomes with water. Swamps came to mind and so I thought I would take that as a theme. I opted for greens and browns as the base colours, and then green tinged silver for metallics. These are the first finished squad, they are not my best work by far but they are a good first try in my mind.
The bases were the hardest part, I used mud texture paint and then mixed some sepia wash with some water resin to get the muddy water. I used some old bristles for reeds, some coral bits for plants and some dark brown flock as well. I might try adding some green onto the next set as they are a bit dark still.
I also need to finish the character, but that will come tomorrow, as well as airplanes!
With being stuck inside and unable to go out, this seems like the perfect time to try out something new. I have been wanting to learn how to animate so the short film idea I have for Fulgrim dancing to Staying Alive can be met. It’s a small dream perhaps, and definitely a silly one, but it is what it is.
So, I did a bit of research into available free software and I went for a program called Plastic Animation Paper – Or PAP4 for short. It came with free tutorials and seeing how I know nothing about animation, I thought that was a good idea.
I read through the first lesson, which was about familiarising myself with the software’s UI, and then went straight into the second. More was taught about the UI, and I managed to create a small sequence using what it told me. Here it is:
This is a very simple one I know, but I am so very proud of myself for it. For those of you who do not know of my comics, this is a simplified Perturabo doing something he would never ever do.
As many of you are aware, I have been on a mission to try different skin tones. It started off with ‘The Daily Head’, which was great but I wanted to try other body parts as well. Space Marines tend to hide behind armour, so I picked up some of Warcry’s Cypher Lords to give it a go.
I am pleased with the result. For the dark skin, I used a base of Dryad Bark, with a watered down wash of Daruchii Violet and then Caroshade Crimson. I then mixed Dryad Bark with XV-88 for the highlights. I really like the purple tones to the dark skin this has created and will look into this more next time I come to paint dark skin. For the paler tone, I started off with Cadian Fleshtone. I then washed it first with thinned down Agrax Earthshade and Seraphim Sepia. I then mixed Cadian Fleshtone with Kislev flesh for the highlights. I then used Kislev flesh for the scars. I wanted to keep it simple and it seems to have worked out alright. It will be a spring board for more flesh experiments to come in the future.
Something a bit different today, sort of. A while ago, I saw an advert for a game called Combat Cards. It’s an app and based in the Warhammer 40k universe. I had never heard of it before, so I thought I would give it a go. I was attracted by the pictures of pretty miniatures and characters I knew.
It turns out the app is based on an old Games Workshop game of the same name. The mechanic is simple enough, beat your opponent using either ranged, melee or psychic attacks. When you beat their boss, you win. Sounds simple right… Continue reading “Combat cards”→
A long time ago, I was once told that what makes a miniature look great is ‘bases and faces’. I always remembered this, maybe because it rhymes, so I have set aside some time to really think about how I am going to improve creating bases. For basic miniatures, I am happy to stick to using texture paints, however I want to stretch myself and try new things as well.
I have recently started collecting Ioneth Deepkin – so new that I have only assembled twelve of the miniatures, and have been thinking about a theme for them. I love water effects but wanted to look at something a bit different than just have them as a generic sea based force. I thought about different biomes within the water and settled upon a swamp theme. I shall be using greens and browns for the force themselves but more of that when I get to them.
I began by using water effects paint and seeing what it looked like over sand:
I also used plastic from the blister packs to try and create waves and splashes. They look ok, not great, and not very swampy. Alright for a first play around though.
I then thought about what a swamp looks like, and used Pinterest to do some research. I discovered that swamps have a lot of reeds and plants in them and have a green and brown look to the water as well. So I painted some bases, put different materials on for land. This is how they turned out:
I think the little plants and the reeds look good. I also really like the sand and the dark brown mud texture paint. I think the green on the bottm of the base it too green though. To me, it looks more like slime than the sludge at the bottom of a swamp. I want to try this again with a browner paint. I also want to try and see if I can add swamp weed into the water. This will take more than one layer of the texture paint however and might be reserved for the character bases.
It is a good start however, and I have a lot of ways forward to explore.
I finally finished this guy! What a fun miniature he was to work on as well. He fell into my basket at Element Games and I couldn’t be bothered to put him back on the shelf. I thought he looked pretty cool, though I had no idea who he was at the time. I wanted to try creating a lava effect on his wings and so tried a technique out that I wasn’t sure whether it would work or not:
I am not convinced this is the best I could do, but I think it looks alright for a first try. I got the idea from one of the Mephiston short stories – he creates lava wings to go fight a daemon or something like that – and want to recreate that scene in a diorama (more on that later). I did try and make some lava drops out of UHU Glue but they looked terrible so I didn’t bother with them.
For now though, I am pleased with this guy and learned a great deal while painting him too!