I started to practice battle damage on one of my tanks during some personal hobby time the other evening and someone asked if I would be able to tell them how I did it. Here is my step by step guide to creating battle damage on vehicles:
Step 1: Basecoat and edgehighlight the tank. Don’t worry about being super duper neat with the edge highlights, those parts that are a bit thicker or smudgy you can create chips with later. I am going to focus on the one panel for the purpose of this tutorial.
Step 2 – Take a piece of sponge and dip it into the highlihgt colour. Wipe most of the paint off, as though you were drybrushing, and spot it over the panel which is to be damaged.
Step 3: Using the edge highlight colour, paint in sharp, jagged shapes within the panel. Jagged is important. Don’t use soft lines!
Step 4 – Paint inside the jagged shapes with Dark Brown – I have used Doombull in this case. Do not paint over the edge of the highlight colour, you want a small edge between the base colour and the brown.
Step 5 – Paint inside the brown with a darker brown – here I have used Dryad Bark.
Step 6 – Paint another layer of darker brown inside what you have done already. I have used Dryad bark mixed with Black 50/50.
Step 7 – Use Seraphim Sepia to paint lines of rust from the lowest point of the damaged space. This creates the effect of running gunk from the battle damage.
Step 7 – This effect can be used over decals as well.
I hope that helps! I would love to see people’s attempts at battle damage if they decide to try it out.
A few weeks ago, I went on a painting course run by Seige Studios. I learned a great many things, some of which I have been putting to good use already. Little tweaks to make my work more efficient and other little housekeeping tips that have had significant impact. However one of the core teaching points of the course was battle damage and decals, neither of which I have done since the course. I wanted to change this and happened to spot the Primaris Repulsor in the cabinet looking all grey and sad. Normally, I don’t do battle damage on the Ultramarines however I need something to practice on and it seemed perfect.
First job was to airbrush the base coat onto it:
There were a couple of splatters with the airbrush, but I wasn’t upset about that. It would give me an idea of where to put the battle damage while I was working meaning they’d not show while I was finished. My next step was to edgehighlight the whole thing. This took a while and again, I made several mess ups while I was doing it. These will also be turned into rust spots and other battle damage.
When done, I started on the front of the tank. I don’t have any large Ultramarine decals, but I have some smaller ones. I placed one on the front and then followed the steps I had written down while on the course.
In the picture, you can see some of the places towards the top of the tank where the edge highlighting is a bit too thick – this will become damage when I get around to adding some more to the vehicle.
It might be some time before I do so however, I am finding that personal projects are taking a bit more of a back seat while I work on commissions and miniatures for selling. Those are what pays the bills after all. I think my evenings will be for personal things and learning, while the day is for work miniatures. Either way, I find I am very much enjoying the amount of painting I am doing and even those miniatures I have painted more than once are fun.
I finished the Primaris Ancient today, and I am very pleased with how smooth and sharp he turned out in the end. Here he is:
Some of these pictures are a little grainy because I have tried to lighten them. I wanted everyone to see the colours but I think I may have gone overboard a little. The next one is much sharper!
Here is the new Ancient with the Ancient I painted about two years ago when they first came out. I’ve come a long way since then and it really shows. My edge highlights are a lot sharper and I can blend colours a lot better now too. My basing has also got a lot better. I’ve always tried to assert that the only one you should compare youself to is you. Your progress is your journey, no one elses!
For those interested, these are the three colours I used to create the blend on the Ancient. After preshading with white to create a zenith, I used Ultramarine Blue as the base all over, making sure I sprayed underneath as well to make sure there was no black left. The mid colour was Magic blue, sprayed at about 90 degrees and the last one was Electric blue sprayed from above.
The Ancient is for sale is anyone is interested, please feel free to get in touch if you are!
Everyone loves a Primaris Lieutenant right? RIGHT? I picked this one up at Games Day because I thought it would be rude not to. I do like painting Primaris. I’m not going to lie, power armour in general is a favourite of mine but Primaris came out right when I started painting again so they’re always going to hold a spot.
When I got this guy, I wanted to try out one of the techniques that Gary suggested I do for edge highlighting. I had done something similar before but not how he said. The only colour I used for his power armour is Caledor Sky and white. I thinned it down to help it flow better and then had a go at the edge highlights. I am pleased with the results.
I am also pleased with how his face turned out. Skin is not an easy thing to tackle I have found and a badly painted face would not look right. I have seen it ruin otherwise good models. In this case, I think I did alright!
It has been a long time since I painted a Primaris Marine, I have been caught up painting heretics and all manner of other creature. So when I ‘rescued’ the Lieutenants from a friend who wanted to burn him, I was more than pleased to paint him up. I am not sure what I am going to do with him as yet, for now he is going to join his Ultra-buddies in the cabinet.
I have pictured him next to the last Primaris Marine I painted and I wanted to share that. We are all improving with every model we paint and the only person we should compare ourselves with is us. I feel I have come a long way since the last one. The highlights, though subtle, are sharper, the face looks better and it seems I am learning how to base.
The new guy looks miles bigger than the old one…